Poses...


Getting your character comps into a new pose is relatively easy. I start by dropping my comps onto the stage and size them according to the scenes specs.


I then take a look to see what parts of the characters need to be reposed and break those elements down and roughly position them into the desired pose in the storyboard.



Then I draw the revisions with the comps underneath as a guide. This ensures that the models will stay roughly to scale.



Then I clean up the rough line in Flash, making sure that the new clean line is consistent to the original comps clean line.



And last, I color and make each new element a symbol. Once the symbols are created I go in and add a shadow layer. Now my new poses are ready to be animated in the scene.

3D Help?



Here's a great scooter that was started for the project. If anyone out there knows how to 'toon render' this puppy, I'd love your help.

Direction Notes...






So scenes have started to come in. I asked alot of you to do 'custom' posing for your scenes and I hope that isn't causing too many headaches - but I do think it's important to 'draw' the characters, or their parts when need be.
Here's a scene that I made some design notes on. So, no worries if your drawings aren't perfectly on model - I will help get you there.

W.I.P


~CLICK~

The scene is shaping up but still a work in progress.

MCH - SEQ. 06 (W.I.P)


Still posing out the characters for the scene.






Later in the series, Crush transforms his beater car into a hotrod to race Chaz. I posted these before but felt it was relevent to post them again.




Here's a simple parking lot BG. I typically color in flash, then take the image into photoshop and adjust the colors till i'm happy. I then bring it back into the vector based flash program and eye dropper the new colors onto the image. I find I can keep the image free from aliasing this way.

~CLICK~

Above is a small sc. within this seq. staring Pit, Cherri Berry's 'not so twin' twin sister with a rough car guide for ref.

This sequence is a bit bigger and will take longer to do, so I'll post it up a little at a time so the old blog doesn't sit idle.

Above: I've pieced together some of the board panels to get a full shot of the layout. This will be the rough guide I'll need for the background art.

Storyboard panels: Ted Collyer

MCH - Test Sc.05



I had alot of fun posing out this scene. Not the best animation in the world...but I never claimed to be an animator, so get off my back man!
Voice of Kent: Sean Cookson
Kent Design: Steve Lambe

MCH - Test Scene 04



Another sequence for MonstroCity High.
Still waiting to hear back from the network... Either way, I'm having tons of fun animating these little test scenes.
Voices: Chaz - Christian Potenza, Cherri - Deanna Marsigliese.

MCH - Test Sc. 03

Voice: Super Intendant Ackerman - Ricardo Durante

Another MCH Test Sc...



Here's another test sc. for MonstroCity High. I've been choosing simple scenes to start cuz there relatively easy to get through. Next I'd like to tackle a scene with a bit more action in it.

We'll be talking with a network later today about going to series with this, so....cross yer fingers for us.
Voices: Harry - Mark Ackland, Crush - Ted Collyer

MCH ANIM TEST...



Here's a quick test sc. for Monstrocity I did last week. I'm not much of an animator but I think this turned out pretty cool.

Thanks to Ted Collyer (Clone High Director) who voiced Crush and Deanna Marsigliese (Author, illustrator of The Art of Deanna Marsigliese) who is the voice of Cherri. Great job guys.

Poses...


BAT BOYS...